Post by RABDOM on Aug 14, 2016 23:55:21 GMT
Battling, earning experience and getting your Pokemon leveled up so it can evolve are nessacary in the Pokemon world, and can be difficult to understand when you put those things on a roleplay forum. In this thread, you will find all the information about how battling, leveling up and experience points work on NES. If something is confusing or you dn't see something you think belongs on here, feel free to message RABDOM . Thank you!BATTLING MECHANICS !While NES is mainly game-based, most of the battling done here is much more similar to the anime/manga than it is the games themselves.
1.) turn based attacks. In terms of who moves and when is generally based on who is posting; however, faster Pokemon are more likely to dodge if a Pokemon slower than they are moves before them on the first attack (i.e. the first trainer's Pokemon is a Snorlax and the second's is a Meowoth; the Meowth is more likely to dodge Snorlax's first attack).
2.) moves. When it comes to moves and what you can use during a battle, while we do allow two moves in the same turn, there are some boundries. For those two moves during your turn, you are allowed to choose between using an attack move, a status changing move, using an item or having your Pokemon dodge. Unless your character is in a Coordinator competition, you are only allowed to choose one of each of these things (meaning you could choose to use an attack and a stat changing move, an attack and an item, an attack and a dodge, etc).*NOTE: You are only allowed three dodges per battle. This is to make sure that members aren't going overboard on dodging.
3.) double & rotation battles. Double and rotation battles work the same way as single battles regarding moves; other than that, they work the same way as they would in the games.
4.) triple battles. Triple battles work the same way as they would in the games; especially their moves. Since there are three Pokemon who are allowed to attack each turn, Pokemon are limited to one move each. This can be attack, status changing, using an item or switching out.