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Post by RABDOM on Aug 14, 2016 23:55:21 GMT
Battling, earning experience and getting your Pokemon leveled up so it can evolve are nessacary in the Pokemon world, and can be difficult to understand when you put those things on a roleplay forum. In this thread, you will find all the information about how battling, leveling up and experience points work on NES. If something is confusing or you dn't see something you think belongs on here, feel free to message RABDOM . Thank you!
BATTLING MECHANICS !
While NES is mainly game-based, most of the battling done here is much more similar to the anime/manga than it is the games themselves.
1.) turn based attacks. In terms of who moves and when is generally based on who is posting; however, faster Pokemon are more likely to dodge if a Pokemon slower than they are moves before them on the first attack (i.e. the first trainer's Pokemon is a Snorlax and the second's is a Meowoth; the Meowth is more likely to dodge Snorlax's first attack).
2.) moves. When it comes to moves and what you can use during a battle, while we do allow two moves in the same turn, there are some boundries. For those two moves during your turn, you are allowed to choose between using an attack move, a status changing move, using an item or having your Pokemon dodge. Unless your character is in a Coordinator competition, you are only allowed to choose one of each of these things (meaning you could choose to use an attack and a stat changing move, an attack and an item, an attack and a dodge, etc).
*NOTE: You are only allowed three dodges per battle. This is to make sure that members aren't going overboard on dodging.
3.) double & rotation battles. Double and rotation battles work the same way as single battles regarding moves; other than that, they work the same way as they would in the games.
4.) triple battles. Triple battles work the same way as they would in the games; especially their moves. Since there are three Pokemon who are allowed to attack each turn, Pokemon are limited to one move each. This can be attack, status changing, using an item or switching out.
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Post by RABDOM on Aug 15, 2016 21:30:44 GMT
EXPERIENCE POINTS & BATTLING ! Experience points are a much needed asset in the Pokemon world; they help Pokemon grow and evolve, as well as learn new attacks in the process. Each Pokemon also needs a certain amount of experience points to elevate to the next level, of which are often earned through battling your Pokemon against other Pokemon, be it wild or trainer owned. But how will you know how much EXP you need for your Pokemon? On NES, it's really simple. Take your Pokemon's level, and multiply it by five. Like so: LEVEL | EXP | 1 | 5 | 2 | 10 | 3 | 15 | 4 | 20 | 5 | 25 | 6 | 30 | 7 | 35 | 8 | 40 | 9 | 45 | 10 | 50 |
And so on until level 99, which would need 495 experience points in order to get to level 100. Experience points are, naturally, earned by battling and making a Pokemon faint. However -- much like in generation five, Pokemon caught in a battle will still yield a small amount of experience points. Staff will give experience points both in wild Pokemon battles in trainer vs trainer battles, and the experience points will also be given based on the level of your Pokemon, as well as the level of the opponent's Pokemon. To know what experience points your Pokemon can earn, see here: WILD POKEMON !
LEVEL | EXP | +3 | 5 | 2 | 4 | 1 | 3 | Same | 2 | -1 | 1 | -2 | 0 |
TRAINER POKEMON !
LEVEL | EXP | +3 | 8 | 2 | 7 | 1 | 6 | Same | 5 | -1 | 4 | -2 | 3 | >3 | 0 |
Staff will generally be the ones give out experience points both in wild Pokemon battles and trainer battles alike so you don't have to remember how much you need, however members are expected to keep track of their Pokemon's EXP in their PCs. Abusing this will result in the locking of your PC for a limited time and staff members updating it as needed. If a wild Pokemon is caught during a battle, the Pokemon used to battle it earns anywhere between 2 to 5 EXP (depending on mod's discretion). A Pokemon holding an EXP share earns half of the amount the Pokemon battling the opponent (while the Pokemon that battled still receives the full amount). If a Pokemon is holding a Lucky Egg, it will get twice the amount it should have; and if a Pokemon is holding the EXP Share, it receives half of that. If two Pokemon are holding an EXP Share while the Pokemon in front is holding a Lucky Egg, the two Pokemon holding the EXP Shares each receive half of the EXP given.
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